
A game about math and pathfinding. This game has a very simple mechanism. The player must find a path (one way of several possible ways). Every level is designed uniquely. This game was developed in a hackathon event in 2013 from TechInAsia. We (me and my friend, Martha) worked in this game two full days. In the development phase of this game, we used Unity3D and C# as language. I helped to implement game logic, designing several levels and making art for the user interface. As a programmer, it was hard for me to make the art, you can see the raw part of the game interface.
Responsibility: Programmer