Ahmad Fauzan

Game Engine Programmer

Maya Editor Tools and Scripting implemented for Game Engine (C++, Python, Maya, and Qt)

Maya Editor Tools and Scripting implemented for Game Engine (C++, Python, Maya, and Qt)

This project is part of the Game Engine Tool Development class.  The editor tools are implemented in Maya for USC’s in-house game engine, PrimeEngine. This is the demo for the second milestone of the project.


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